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"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
>
> > Truchet tiles on Shadertoy.com to see what things other people have done.
>
> Martijn did a couple specifically on these, which I really liked:
> https://www.youtube.com/watch?v=2R7h76GoIJM&pp=ygUHdHJ1Y2hldA%3D%3D
> https://www.youtube.com/watch?v=TgZcwxydUlI&pp=ygUHdHJ1Y2hldA%3D%3D
I skimmed the videos, and the guy knows his stuff. He's got lots of great ideas.
> [...]
> Have you thought of controlling the LOD using an image map or some other
> function? That would surely give rise to some very cool effects.
> Or even just proximity to user-defined points.
> I could also see using the color in a photograph to modulate the level - which
> would be a super cool effect.
Yeah, I've thought about doing that but I will need to change the structure a
bit, since right now it just uses rand(), which doesn't depend on knowing the
position of a given tile.
> Doing this as a pattern {function {}} or an isosurface would allow you to place
> this over some 3D terrain and really go nuts! :D
Doing this with functions (which would permit the use of isosurfaces) might
actually be easier in some ways. But of course there's the issue with render
times...
> Great work as always, Sam. Glad you're having fun and back at inspiring us to
> play with all manner of things!
>
> - BW
Thanks, Bald Eagle~
Sam
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