"Samuel B." <stb### [at] hotmailcom> wrote:
> Hi,
>
> It's like regular Truchet tiles, but the cells are subdivided, and subsets of
> tiles are selected for each level of scale (observe the ground tiles). They are
> rotated randomly. The reflection blurring is thanks to a granite micronormal
> whose samples are multiplied using focal blur and antialiasing. No light_source
> was used; only a sky_sphere. The glare effect is from a separable Gaussian blur
> file I made a while back.
>
> Sam
Very cool! I'd be interested in seeing the code at some point.
(Starts going down rabbit hole on Truchet tiles...)
-- Chris R.
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