Hi,
It's like regular Truchet tiles, but the cells are subdivided, and subsets of
tiles are selected for each level of scale (observe the ground tiles). They are
rotated randomly. The reflection blurring is thanks to a granite micronormal
whose samples are multiplied using focal blur and antialiasing. No light_source
was used; only a sky_sphere. The glare effect is from a separable Gaussian blur
file I made a while back.
Sam
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