POV-Ray : Newsgroups : povray.binaries.images : Heightfield terrain and water : Re: Heightfield terrain and water Server Time
5 Nov 2024 14:25:24 EST (-0500)
  Re: Heightfield terrain and water  
From: Chris R
Date: 27 Sep 2023 08:25:00
Message: <web.65141eb8240f4a0677c596b55cc1b6e@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Wow! I remember your mention of a looong render ;-) Very extreme indeed;
> I don't think I shall ever do something like that. The result however,
> is worthwhile. The scene is suitably alien I should think: the water
> seems to be something a bit different from terrestrial seawater
> (intentional?) and I like the landscape as it is. Something you might
> want to explore if you want to reduce the needle sharp landscape erosion
> which, I guess, originates with the image_map you generated. Drastically
> smoothing that image might do the trick I believe, even if done locally
> and/or to different degrees,
> in order to keep some interesting features.
> --
> Thomas

I can't even remember how I came up with the colors used in the sea water, but
it comes from a scattering media rather than from a pigment.  I did some
research on wave patterns, but I'm not sure how well I modeled what I found, but
I liked it so I didn't play with it too much beyond that.  The fun part was
getting the crates and the raft to "float" on the waves in a somewhat realistic
manner.

-- Chris R.


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