POV-Ray : Newsgroups : povray.binaries.images : Heightfield terrain and water : Re: Heightfield terrain and water Server Time
5 Nov 2024 14:24:08 EST (-0500)
  Re: Heightfield terrain and water  
From: 19100
Date: 26 Sep 2023 10:40:00
Message: <web.6512ec24240f4a067ce45c37edfc8715@news.povray.org>
"Chris R" <car### [at] comcastnet> wrote:
> A while back, (July actually), I had mentioned that I was rendering a scene on a
> big multi-processor server.  The scene was created by generating an image map
> for the terrain, and modeling it as an isosurface treating the image as a
> heightfield.  I then added in a sea, a raft, and some crates floating on the
> water.
>
> The rendering is 1920x1080, very high anti-aliasing settings, and very detailed
> radiosity settings.  It finished 5 days ago while I was on vacation.
> ...
> The terrain is interesting, but I'm not real happy with it.  The water came out
> fantastic, (IMHO).  I'm not sure I'll do anything like this again, as I'm sure I
> nearly melted the server for 2+1/2 months to finish...
>
>
> -- Chris R.

Wow that's really cool! It kind of reminds me of the Myst series somehow. The
water is incredible and the foreground elements are nicely detailed! Your poor
server probably needs a vacation, but I wonder if it would look even better
scaled down from a higher resolution to clear up the noise?


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