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A while back, (July actually), I had mentioned that I was rendering a scene on a
big multi-processor server. The scene was created by generating an image map
for the terrain, and modeling it as an isosurface treating the image as a
heightfield. I then added in a sea, a raft, and some crates floating on the
water.
The rendering is 1920x1080, very high anti-aliasing settings, and very detailed
radiosity settings. It finished 5 days ago while I was on vacation. Here is
the summary output:
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Render Statistics
Image Resolution 1920 x 1080
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Pixels: 2626329 Samples: 39348223 Smpls/Pxl: 14.98
Rays: 217018915 Saved: 14080837 Max Level: 10/10
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
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CSG Intersection 15425335120 3141422415 20.37
CSG Union 15425335120 3230265453 20.94
Isosurface 58726964545 20544073426 34.98
Isosurface Container 64835402022 58872333276 90.80
Isosurface Cache 197763 142 0.07
Mesh 202928875 202928758 100.00
Sphere 189405535387 81155901845 42.85
Bounding Box 1532537787747 754640197288 49.24
----------------------------------------------------------------------------
Isosurface roots: 58659402950
Function VM calls: 19127723381339
----------------------------------------------------------------------------
Media Intervals: 39020599651 Media Samples: 375672022941 (9.63)
Shadow Ray Tests: 61251494093 Succeeded: 45924870608
Shadow Cache Hits: 21833521
Reflected Rays: 59614334 Total Internal: 254037
Refracted Rays: 28747738
Transmitted Rays: 30300931
----------------------------------------------------------------------------
Radiosity samples calculated: 704767 (0.63 %)
discarded due to low quality: 16
retained for re-use: 704751
Radiosity samples reused: 111961780
Radiosity sample rays shot: 56381360
Radiosity octree nodes: 66553
Radiosity octree samples/node: 10.59
Radiosity blocks examined: 100696927850
Radiosity blocks passed test 0: 100696927850 (100.00 %)
Radiosity blocks passed test 1: 24302952231 (24.13 %)
Radiosity blocks passed test 2: 15586132111 (15.48 %)
Radiosity blocks passed test 3: 1166923119 (1.16 %)
Radiosity blocks passed test 4: 687023123 (0.68 %)
Radiosity blocks passed test 5: 647393076 (0.64 %)
Radiosity blocks rejected: 100049534774 (99.36 %)
----------------------------------------------------------------------------
Radiosity Depth 0 calculated: 704767 (0.63 %)
Radiosity Depth 0 reused: 111961780
Radiosity Depth 0 rays shot: 56381360
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Radiosity (final) calculated: 702430 (0.62 %)
Radiosity (final) reused: 111960854
Radiosity (final) rays shot: 56194400
----------------------------------------------------------------------------
Pass Depth 0 Total
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1 151 151
2 519 519
3 1667 1667
Final 702430 702430
----------------------------------------------------------------------------
Total 704767 704767
Weight 0.142
----------------------------------------------------------------------------
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Render Time:
Photon Time: No photons
Radiosity Time: 0 hours 5 minutes 18 seconds (318.983 seconds)
using 64 thread(s) with 19470.589 CPU-seconds total
Trace Time: 1725 hours 48 minutes 48 seconds (6212928.610 seconds)
using 64 thread(s) with 387130191.433 CPU-seconds total
POV-Ray finished
The terrain is interesting, but I'm not real happy with it. The water came out
fantastic, (IMHO). I'm not sure I'll do anything like this again, as I'm sure I
nearly melted the server for 2+1/2 months to finish...
-- Chris R.
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