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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 1-9-2023 om 01:23 schreef Samuel B.:
> > Thanks Thomas. It's inspired by this image [...]:
> >
https://i.ibb.co/DRqSGKD/Organic-Proof8059-Midjourney-Jedi-TOTL-Magazine-Triumph-of-the-Light.jpg
> > [...]
> >
> You certainly achieved to recreate the mood.
Yeah, I got close. The sky isn't as warm. And somehow the denoiser failed a bit,
probably due to the noisy proximity pattern I used and fed into the albedo slot.
(Things look a lot smoother on tests where I leave it out.)
> > Well, as far as sculpting goes [...several suggestions]
> >
> I must have an ancient Sculptris installer somewhere under the dust of
> my archives. I shall have a look.
Probably the same one I have. Use it only if you must, I say. It's hard to get
acceptable results with it, especially when trying to make rocks and such.
> Blender is still (and since many many years) on my ToDo list :-/ [...]
Yeah, I guess it all depends on how useful it'd be for your work. My previous
experience with anything close to it was LightWave 3D (v7) and Blender has, in
all respects, become so much better than that.
> I find Terragen a bit disappointing (at least, the ancient version I
> possess);
My biggest issue with Terragen was that everything took a lot time to compute
and render. Maybe the newer versions (if any) are better?
> I shall have look at Gaea.
>
> --
> Thomas
Gaea really does seem like the best one for simulating real-world geology (or an
approximation of it, anyway), but I'm pretty sure to get anything useful from it
you have to pay for a full(er) version.
Sam
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