"Samuel B." <stb### [at] hotmailcom> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > If you do sculpt some topo/rock forms in Blender, I'd be interested in your
> > process. [...]
>
> I learned a neat Blender sculpting trick this year: use the flatten tool [...]
This just in: the scrape tool works much better if you want to avoid building up
beyond the original plane. In other words, it's more like using a chisel or
sanding block. And definitely still play with the original normal and plane
settings to make the best use of it.
Sam
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