POV-Ray : Newsgroups : povray.binaries.images : Basic SDL raymarcher : Re: Basic SDL raymarcher Server Time
5 Nov 2024 16:42:37 EST (-0500)
  Re: Basic SDL raymarcher  
From: Mike Miller
Date: 11 Aug 2023 19:15:00
Message: <web.64d6bfec884abba878f7f9ccdabc9342@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > a generic raymarcher in POV-Ray.
>
> Here's another version. I added a surface color, fog color, and shadows. It's
> very slow. No antialiasing. A lot of artifacts typical of naive ray marching.
> This image parsed very slowly but rendered quickly, finishing at a total of 3
> minutes and 33 seconds, with a resolution of only 354x354.
>
> (Why did I do this?)
>
> This is far as I'll take it, because the whole exercise if kind of pointless,
> other than to show how flexible POV-Ray's SDL can be.
>
> Sam
>
> /*
>
> BasicRaymarchingB.pov
>
> 2023 Sam Benge
>
> Warning! It takes a long time to parse... minutes, even. For faster parsing,
> lower the values for Res (start with <32, 32> Also, lower or RaySteps and
> LightSteps if needed.
>
> */


Thanks for sharing... very nice!
Again, will need spend some time looking at the funtions to understand. ;)
Mike.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.