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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> ...
> > I hope a future version of POV's SDL more closely resembles GLSL or other
> > languages, and gives us more access to lower-level data. At the very least, I'd
> > like to have proper swizzles and maybe a unified approach to definitions (the
> > function/macro divide is huge sometimes).
>
> Yeah - the shaders are all compiled, so it's more coding / writing algorithms
> rather than trying to shoehorn an algorithm into daisy-chained mathematical
> functions.
slightly different angle / $0.02. personally would like to see POV-Ray make use
of and or "converge" capability-wise in direction 'FreeWRL'.
<https://freewrl.sourceforge.io/>
regards, jr.
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