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"Mike Miller" <mil### [at] gmailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > Brain Attack pulp style cover using brain bots, pipes and tanks. [...]
> >
> > Pretty cool PS post-render effects.
> >
> > I'm wondering what can be done in that respect directly in POV-Ray, [...]
>
> Not sure how to get the edge and cel-shade look directly from POV.
One idea for the outlines is to build a new object out of several copies, like
so (I attached an image of the result):
#declare Obj =
union{
#local W = .3;
#local Obj_ =
merge{
cylinder{-x, x, W}
sphere{-x, W}
sphere{x, W}
}
object{Obj_}
object{Obj_ rotate y*90}
object{Obj_ rotate z*90}
}
// object without outlines
object{
Obj
pigment{rgb .7}
}
// outlines
merge{
// change these two things
#local NPts = 8;
#local LineThickness = 0.03;
// golden spiral points on sphere
#local Inc = pi * (3 - sqrt(5));
#local Off = 2 / NPts;
#local Seed = seed(1001);
#for(K, 0, NPts-1)
#local Y = K * Off - 1 + (Off / 2);
#local R = sqrt(1 - Y*Y);
#local Phi = K * Inc;
object{
Obj
translate LineThickness*<cos(Phi)*R, Y, sin(Phi)*R>
}
#end
texture{pigment{rgbt 1}}
interior_texture{pigment{rgb 0}}
interior{ior 1.0001}
no_shadow
no_reflection
}
^That technique requires some things to be merged.
Another idea is to keep using whatever post-process effect you have been using
up til now, but feed it a simpler image without reflections, shadows, etc. Maybe
give it an image rendered with +q0 or something. The problem with that, however,
is some areas will not have lines because the adjacent colors will be the same.
The only fix I know for that is to give different areas slightly different
colors, so that the line algorithm has something to work with. (I hope that
makes sense ;P)
> Attached is styled with posterized shadows with a 1/2 tone process dot per Sam's
> suggestion - thanks Sam. I'm liking the comic book feel. I also removed the
> reflection pass to reduce the busyness, especially in the pipes. Will continue
> to play with this.
> Mike.
It's looking good!
Sam
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Attachments:
Download 'basicobjectoutline.jpg' (18 KB)
Preview of image 'basicobjectoutline.jpg'
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