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"Samuel B." <stb### [at] hotmailcom> wrote:
> It's ok. A bit garish and not quite traditional. My main issue was
> mathematically defining a proper fleur-de-lis shape... as it turns out, it's not
> a very easy thing to do.
So true.
I was trying to port some Shadertoy code for a fish scale pattern - and I still
have a lot of work to do on that.
I like how Inigo Quilez, Martijn Steinrucker, and others walk us through the
development of patterns and scenes that are of a seemingly impossible level of
final complexity.
Not many here do YouTube channels, but it might be interesting to develop an
animation driven how-to for some patterns to show how the functions are
elaborated, how symmetry is taken advantage of and leveraged, etc.
#if (frame_number >= n)
// Some additional level of elaboration
#end
- BW
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