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"Mike Miller" <mil### [at] gmailcom> wrote:
> Thanks.
> You're welcome to the VBcode or executables for .x3d to POV if you think you can
> use them. One thing that I'm not converting are quaternion. I got hung-up on the
> math converting back to euler. It hasn't been a big problem but it would be nice
> to store rotation.
> Mike.
I'll hit you up if I need it, but I haven't had a use for that recently. (Plus,
I don't work with VBcode, but maybe Code::Blocks probably supports it.)
Did the hang-up have to do with matrices? I know there's a way to derive
position, scale and rotation info from a single matrix.
I can't remember how I got rotational info out of Blender. This is the post I
made back when I was playing with a certain Blender-to-POV data exporter (I
can't believe it's already been 11 years!):
http://news.povray.org/povray.binaries.misc/thread/%3Cweb.5056a911b09798c46664708b0%40news.povray.org%3E/
Sam
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