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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 21/07/2023 om 00:56 schreef Samuel B.:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> Op 19/07/2023 om 23:52 schreef Samuel B.:
> >>> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>>> Op 18-7-2023 om 02:27 schreef Samuel B.:
> >>>>> [...] It's a generic gothic/medieval window macro. [...]
> >>>>
> >>>> Aaah! I love this! Can it do the typically English 4-centered arch? I
> >>>> have been trying to write a macro lately but did not get very far.
> >
> >>> I hope to get a proper object macro going soon. [...]
> >>>
> >> [...] Very good. Looking forward to it. thanks!
> >
> > [...] But, what kind of geometry to use? [...]
> >
> I suppose that - like gothic windows or gates - they could be made also
> from stone and sculpted. See for example:
> https://www.canterbury-archaeology.org.uk/four-centred-arch
>
> Wood seems also to be widely used for indoor purposes.
>
> But I see what you mean. The material can be an important (structural)
> element.
>
> --
> Thomas
I was mainly concerned about the shape itself, independent of structural
soundness. What is best for generic usage in POV-Ray? Probably just a basic
shape with beveling.
Got more done today, fixed some issues, and then I realized it could be made
more useful... so macro incoming, eventually ;)
Sam
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