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"Samuel B." <stb### [at] hotmailcom> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > "Samuel B." <stb### [at] hotmailcom> wrote:
> > > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > > Current modeling progress for a brain bot character. [...]
> > >
> > > It's looking really good!
> > >
> > > How are you modeling the brain?
> >
> >
> > Thanks,
> > the brain is one continuous sphere_sweep/cubic_spline. I used Blender with
> > object snap to plant spheres on a simple brain shape surface. I image-mapped the
> > surface to help guide the process of plotting out the gray matter folds. I
> > exported the spheres via .x3d and converted the file to POV syntax. Attached is
> > a capture of the brain in Blender. Still tweaking a bit. I'm only modeling what
> > I the final camera will see. I'm currently working on the weapon at the end of
> > the tenacle arms.
> > Mike
>
> Ah, tracing the brain folds is a good solution, for sure.
>
> I know nothing about the .x3d file type, but it sounds like it somehow preserves
> lots of info including ordered point arrays? Or it can at least be converted to
> arrays?
>
> Sam
>> including ordered point arrays
In Blender, I array a sphere along a bezier path with the 'curve' modifier.
Collapsing the array and curve moodier to create a list of loose elements still
maintains a creation order. Prefect for lathes, sweeps, prisms, ect.
Miller
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