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"Mike Miller" <mil### [at] gmailcom> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > Current modeling progress for a brain bot character. [...]
> >
> > It's looking really good!
> >
> > How are you modeling the brain?
>
>
> Thanks,
> the brain is one continuous sphere_sweep/cubic_spline. I used Blender with
> object snap to plant spheres on a simple brain shape surface. I image-mapped the
> surface to help guide the process of plotting out the gray matter folds. I
> exported the spheres via .x3d and converted the file to POV syntax. Attached is
> a capture of the brain in Blender. Still tweaking a bit. I'm only modeling what
> I the final camera will see. I'm currently working on the weapon at the end of
> the tenacle arms.
> Mike
Ah, tracing the brain folds is a good solution, for sure.
I know nothing about the .x3d file type, but it sounds like it somehow preserves
lots of info including ordered point arrays? Or it can at least be converted to
arrays?
Sam
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