POV-Ray : Newsgroups : povray.programming : How to design the structure of a graphic component? : Re: How to design the structure of a graphic component? Server Time
19 May 2024 09:32:51 EDT (-0400)
  Re: How to design the structure of a graphic component?  
From: Mike Miller
Date: 15 Jul 2023 00:15:00
Message: <web.64b21caf4da47e17b5177e91dabc9342@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> I wrote a java program last year:
>
http://news.povray.org/povray.binaries.utilities/thread/%3Cweb.62b9d31097c0f8e9cf20f667aa81652d%40news.povray.org%3E/

>
> I will rewrite it (because I have wrote some corresponding POV-macro for the
> functions, I can reserve them, and other consequent), especially the Curve
> Editor which can use mouse drag node to edit curves.
>
> Maybe I will release that component to GitHub under open-source license in the
> future.
>
> But I need some suggestion about write such a graphic component. Because I found
> my
> structure of the program is not ideal. It is hard to complete all features what
> I want. I have paused effort on it, But I remember I spend much time developing
> it last 1-2 years.
>
> I use Java language to implement them, but generally it is not the emphasis.

I'd like to see this done. :)
Can't help you with java...sorry. I use VB for all my POV macros and tools -
mostly to convert Blender objects including 2D spines to POV syntax. Easy to
parse and lots of free 2D and 3D canvas tools.  and compiles to .exe.
Mike


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