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Alain Martel <kua### [at] videotron ca> wrote:
> > I am working on a scene that will include some glasses with colored liquids
> > inside of them. While working on the model for the liquid, I noticed that
> > something odd was happening when I used interior fading to color the liquid.
> >
> > The image on the left is the shape of the liquid rendered with a solid texture:
> > pigment { color rgb 0.5 } interior { ior 1.34 }
> >
> > The image on the right is the same shape rendered with a transparent texture and
> > fading:
> >
> > pigment { color rgbf 1 } interior { ior 1.34 fade_color <1, 0, 0> fade_distance
> > 1 }
> >
> > From this viewpoint, in the solid version you can see the curve of the liquid
> > object bowing upwards as expected. In the transparent version, there is a sharp
> > horizontal line where the fade_color ends, below that curve. You can see the
> > interior is still applying to the space above that line, as the vertical green
> > cylinder is broken where the ior changes, but the fade color is completely
> > missing in that segment.
> >
> > I would expect to see some variation in the color in that region due to light
> > traveling different distances based on the camera angle, but not a complete drop
> > out.
> >
> > Any idea why this might be happening?
> >
> > -- Chris R.
>
> There is a missing parameter : fade_power
>
> Try again, but with fade_power 1001
>
> That image look as if the fade_power is zero.
Sorry, I just didn't completely specify the interior I was using in the post. I
did have a fade_power of 1001. Here's the full texture:
pigment { color rgbt 1 } interior { ior 1.34 fade_color <1,0,0> fade_distance 1
fade_power 1001 }
-- Chris R.
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