POV-Ray : Newsgroups : povray.binaries.images : Playing with the mesh camera : Re: Playing with the mesh camera Server Time
5 Nov 2024 16:42:11 EST (-0500)
  Re: Playing with the mesh camera  
From: Mike Miller
Date: 19 May 2023 13:35:00
Message: <web.6467b278df2a87153bb576b5dabc9342@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> Josh English <Jos### [at] joshuarenglishcom> wrote:
>
> > >
> > I've been trying to build up a tutorial on some special effects. I've
> > managed a somewhat decent motion blur and focal blur, and a "portal"
> > effect where one part of the image is in a different space than the rest.
> >
>
> The more I play with the meshcam demo scenes, the more fascinating it all gets!
>
> I'm still working on the stereo red/cyan anaglyph idea (and its problems, ha),
> but meanwhile, here are some of my own motion-blur experiments. I used the
> 'meshcam_persp_demo' file, with aa_samples=40.
>
> In that code-- in the mesh-camera's #while loop-- I simply changed
>             #declare c_look_at_tmp=...
>  to
>             #declare c_look_at_tmp=c_look_at;
>
>  then following that:
>             mesh{camera_mesh
>             translate .008*i_samples*x // (or any x,y,z combination!)
>             // and/or...
>             rotate .8*i_samples*z
>             meshcam_placement(c_location,c_look_at_tmp)
>                 }
>
> This works because the camera mesh, as first constructed in
> 'meshcam_macros.inc', is apparently made facing +z and is centered on the origin
> (well, it's a bit more complicated than that.) So any translations or rotations
> here come *before* the mesh(es) are re-positioned and re-oriented by the
> 'meshcam_placement(...)' macro. Simple! But it took me quite awhile to
> understand how the mesh camera and its mesh work together, in the various
> includes.
>
> BTW, only one triangle mesh is actually constructed; all of the others used in
> the meshcam camera are just copies.
>
> ---------------
> I'll follow up with some more notes and images of my stereogram tests and
> instantiated meshes...

Wow...that is very cool. Great as a motion blur.


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