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"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > Progress rendering of workbench area with more destressed surfaces. Increased
> > the cmu mortar depth and deepened the texture and grunge. I have a few more
> > surfaces to dirty-up. Still tweaking the conduit pipe material. Need to fix a
> > few bitmap stretch marks.
> > Miller
>
> I have to say - you work FAST! :O
>
> Also, you went straight from "this is my artisanal repurposed hardwood workbench
> in my newly constructed 1.4 mil suburban basement" to "OMG - I just wound up in
> the basement of the serial killer in Suspect Zero ... is that blood spatter?"
>
> I think once you add in that totally creeptastic Jack, you're going to be
> achieving one scary as F render!
>
> Throw in a few rusty dental and surgical implements, and some repurposed human
> flesh for the Jack.... You've got a real horror show there.
>
> Quaternions:
>
https://news.povray.org/povray.binaries.scene-files/thread/%3C3f81dba5%40news.povray.org%3E/
>> Throw in a few rusty dental and surgical implements, and some repurposed human
flesh for the Jack....
Haha...now you got me thinking. :)
This basement could be the backdrop to lots of creepy concepts.
> Quaternions:
>
https://news.povray.org/povray.binaries.scene->files/thread/%3C3f81dba5%40news.povray.org%3E/
Thank you!... I've been looking for this. And if you pointed me to this earlier,
my apologies. I tried adding quaternion rotations to my Blender export utility
and got hung up on the 'convert to euler' math.
I have a question and I'm sure it's been asked many time:
In run time, can you access/read the pixel values in a loaded bitmap?
Thanks, Mike.
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