POV-Ray : Newsgroups : povray.binaries.images : workbench5.png : Re: workbench5.png Server Time
28 Apr 2024 15:25:57 EDT (-0400)
  Re: workbench5.png  
From: Mike Miller
Date: 15 Apr 2023 11:00:00
Message: <web.643ab9d4ec6aa68559197626dabc9342@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > Progress of workbench and wall detail for updated Jack rendering. Added breaker
> > panel and pegboard. Better material on bench top.
> > Mike.
>
>
> OK, that's getting ridiculous.
>
> Ridiculously GOOD.  :O
>
> That bench top is not "better" - it's amazing, as are the box, soldering gun,
> and circuit board, and...   and well, everything.
>
> What else is there to do but comb over the image and "nit pick" - in a
> constructive way?
>
> The electrical panel has an odd speckly normal to it, that I think ought to be
> smoother/glossier.
> The cinder blocks are too flat, finely textured, and regularly placed, as is the
> mortar.  (I know, it's probably just a placeholder wall...)
> The pegboard, etc all look great, the only thing you might consider doing is
> adding a few paint drips in the finish, and some wear marks arouns the peg
> holes, and the electrical outlet sockets / screw.
> The galvanized conduit is far too smooth and glossy - maybe use a normal map,
> and fine granite normal to give it a more powdery finish.  A more pronounced
> visual texture disjoint between the conduit and box adapter would also sell it
> that wee bit more.  Also, don't those types of fixtures have a set-screw
> connection?
> Also some wear marks on the green paint and yellow paint on the front of the
> workbench.
>
>
> Aside from that, all I can think of is placing all the random bits of work
> detritus in the workspace - loose strands of copper wire, bits of trimmed
> insulation, tape, zip ties, solder drips, screws, flux, pliers, pencil, ziplock
> parts bags, delivery/parts boxes, utility knife ----  depends on how busy/sparse
> you want the final look.   But you do have a few out of the way places to put
> tiny things - the shelf, on top of the outlet - on top of the electrical panel,
> and 4' x 2' of pegboard.
>
>
> This really is damned near photographic.  It's nice to have you here/back after
> 30 years to show off your skills.
>
> Thanks for sharing your scenes and diagrams.  Perhaps here and there you can add
> some notes to a how-to document and give those of us who don't do anything even
> approaching this level of mastery a view intot he start-to-finish workflow, and
> the tools and software packages and image-map resources that you use to bring
> everything together into this kind of incredibly realistic scene.
>
> Heck, you could probably even do a video series!
>
> - BW

Thanks BW. I really appreciate the feedback. I just updated a few things that
address some of your comments. I do have a lot of odds and ends to add. A slow
build up process...devils in the detail. I'm currently working on the box lid
and hand crack...and just tweaked the outlet and plugged in the soldering gun.


> The electrical panel has an odd speckly normal to it, ...
I agree, I just tweaked the distressed scratches and spattered some staining. It
could still be a bit glossier.

>>The cinder blocks are too flat
I've deepened the mortar but it's still reading to flat.

>>The galvanized conduit is far too smooth and glossy
Yes, just tweaked but could use some work - I'll look at some reference.


>>Perhaps here and there you can add some notes to a how-to document...
It's an eclectic process - but I do have a method. I lean on Blender for a
lot of the CSG. I've programmed a small utility that writes POV formatted code
using the .x3d file - which handles a list of primitives. I'll put together some
docs and screen grabs that explains and post the utility.
best regards,
Mike.


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