Alain Martel <kua### [at] videotronca> wrote:
> > "Colin Fleming" <Colin Fleming> wrote:
> >> "Mike Miller" <mil### [at] gmailcom> wrote:
> >>> Alain Martel <kua### [at] videotronca> wrote:
> >>>
> >>>>> Preliminary sketch for undated Jack in the box scene. Picturing an old
basement
> >>>>> workbench. Dark contrast lighting - aged walls and wood plank bench.
> >>>>> Miller
> >>>>
> >>>> You published the scene file a long time ago and I have rendered it. The
> >>>> only problem was that the required image files where missing. Made do
> >>>> with my own substitutes.
> >>>
> >>> Do you know the year? I've done a few Jack heads - I should have the maps.
> >>> I can upload if you what.
> >>> Mike.
> >>
> >> Hi Mike,
> >>
> >> Alain is mentioning MJACK from 1994:
> >>
> >> https://news.povray.org/povray.binaries.scene-files/?ttop=440232&toff=235
> >>
> >>
https://news.povray.org/povray.binaries.scene-files/thread/%3C4d07ba8b%40news.povray.org%3E/?ttop=440232&toff=235
> >>
> >> I think it will be the smoke and the chip maps that are missing (maybe others).
> >>
> >> Colin.
> >
> >
> > Thanks Colin,
> > I forgot I had converted this 3DS Max scene to POV...a ton of smooth triangles.
> > :) I came across my old sketch for this and thought I'd take a stab at
> > remodeling this completely in POV. I'll see if I can find the old maps for the
> > original scene.
> >
> > Attached is my current progress for the printed circuit board.
> > Mike.
> >
> >
> >
> WOW !
> In your original scene, the components where part of the image.
Yeah,
I'm not real sure why I converted the Max files to POV triangles. I probably
hadn't start using metalRay or Vray like plugin in 94.
Attached is a quick rendering showing the current remodeled parts. The soldering
iron 'which will be in the foreground' is my next model.
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