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"Kenneth" <kdw### [at] gmailcom> wrote:
> They are fascinating shapes and colors. Thanks for posting the code. I am
> looking forward to going through it, to learn some new things.
I discovered something new today...about Github. I am a 'newbie' when it comes
to downloading an in-line scene file there. (Github adds line numbers preceding
each line of code, which would be a problem when simply copying it to run in
POV-ray.) But by hitting the 'raw' button there, the code comes up as a nice
clean text file ready for downloading. Easy!
Looking at your code, I see that your #declared variables are all written with
lower-case letters. I would suggest that you write them with at least the first
letter capitalized, because it is certainly possible that you could pick a
variable name that conflicts with one of POV-ray's many built-in keywords (which
are all(?) written in lower-case.)
Personally, I now write most of my variables with all caps, like TEXTURE or
whatever. Others here have different schemes, like preceding the name with a
line segment-- _texture
(Actually, I would write it as MY_TEXTURE or something similar.)
We each have our own way of preventing the name-collision problem.
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