POV-Ray : Newsgroups : povray.binaries.images : Heightfield Landscape : Re: Heightfield Landscape Server Time
5 Nov 2024 20:18:58 EST (-0500)
  Re: Heightfield Landscape  
From: s day
Date: 1 Mar 2023 08:55:00
Message: <web.63ff5843470b4fa49c0c57bd6a8f0b95@news.povray.org>
"Chris R" <car### [at] comcastnet> wrote:
> Good to see a flurry of new postings here.  This is something I've been working
> on for a few weeks using some code from Jaime Vives Piqueres to create
> isosurfaces using heightfield bitmaps.  His, of course, look great and render
> quickly.  Mine needs some work and take days to render.
>
> My real purpose was to find ways to introduce some procedural values for the
> heightfield along with more randomly generated pieces from pigment maps.  The
> pigment that generates the heightfield has a function that makes sure there is a
> valley for the river to flow through with slopes on either side, along with a
> plateau for the road on either side, and then the randomness of a rocky surface.
>  This then lets me place a reasonable looking bridge to connect them.
>
>
>
> -- Chris R.

Looks great, the lighting is really good. I only wish it was higher resolution
and higher quality render (but if this took days I can see why it wouldn't be).

If you have a few weeks to spare adding a small amount of focal blur (I tend to
always use this over AA even where I don't want the focal blur effect (so
setting aperture to a very low value). I just find the quality is better if you
have the patience.


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