"Samuel B." <stb### [at] hotmailcom> wrote:
> Cave test
Here's an image showing the three passes that came out of POV-Ray:
1) normals
2) albedo
3) full render
I used some #if and #switch statements throughout the code which allowed me to
just run a 3-frame animation to get all the passes.
If you compare the rock's face (on the left) to the previous image I posted, you
can get an idea of how much the normal and albedo data helps the denoiser make
sense of lots of noise.
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