Another test, this time with surface normals, extra material properties, and
photons. It took 44 seconds to render. The metallic objects and the glass
spheres got a tiny granite normal; the plane got quilted. The result isn't too
shabby, but it's missing some details here and there (most notably, the
horizontal lines on the plane normal are almost gone).
I do think this is workable solution for getting high-quality renders using low
(and fast) settings, if one doesn't mind not being a POV-purist :)
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