POV-Ray : Newsgroups : povray.binaries.images : Denoising POV-Ray images in Blender : Re: Denoising POV-Ray images in Blender Server Time
5 Nov 2024 20:15:45 EST (-0500)
  Re: Denoising POV-Ray images in Blender  
From: Samuel B 
Date: 13 Jan 2023 19:55:00
Message: <web.63c1fc5513ac3328f8c47d526e741498@news.povray.org>
Another test, this time with surface normals, extra material properties, and
photons. It took 44 seconds to render. The metallic objects and the glass
spheres got a tiny granite normal; the plane got quilted. The result isn't too
shabby, but it's missing some details here and there (most notably, the
horizontal lines on the plane normal are almost gone).

I do think this is workable solution for getting high-quality renders using low
(and fast) settings, if one doesn't mind not being a POV-purist :)


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