|
|
The attached image shows two renderings of the same scene. The right image is
the same as the left, except that I added a completely transparent box, whose
purpose was to support media with some ground fog:
box {
-size/2, size/2
texture { pigment { color rgbt 1 } }
translate <0, size.y/2, 0>
}
As you can see, the box shows up as a mirror instead of being transparent.
The scene is fairly complex, but here are a few details that might help point
out to the experts what the problem might be:
1. The whole scene is inside of a mesh-based sky sphere, but I verified that
the problem shows up even if that is turned off.
2. I have enabled radiosity, but I verified that the problem shows up without
it as well.
3. The light source is a sun emulator using a parallel area_light at a far
distance from the scene
I also tried using rgbf 1.0 as the pigment for the box, but I get the same
problem.
Any ideas? It's driving me crazy
-- Chris R.
Post a reply to this message
Attachments:
Download 'scene-no-media-box.png' (821 KB)
Preview of image 'scene-no-media-box.png'
|
|