hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> ...
> Basically, translate some amount away from the origin (radius), translate your
> camera up, and then rotate. That ought to be it.
you saved me :-) -- I'd been thinking I might need a spline. fwiw, updated
sources in p.b.a thread 'USaF'.
regards, jr.
Post a reply to this message
Attachments:
Download 'usaf_3967.png' (196 KB)
Preview of image 'usaf_3967.png'
|