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hi,
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 1/24/22 07:36, jr wrote:
> > no, thank you. I was sure I'd grep'd the documentation, evidently not. </sigh>
> ...
> Grepping now I see amplify mentioned some in revisions_povr.txt and
> pretty sure I added notes about it in a posting or two as well.
yeah, my memory.. :-(
> > ..."#version unofficial 3.8;" ...
>
> Yeah, it's unfortunately a bit of mess since v3.7. One which clipka
> tried variously to somewhat address.
>
> Writing from memory from earlier last year or late 2020... The
> versioning stuff is something in an awkward state and I have no idea how
> to really fix it.
>
> Ignoring that there was a more complex versioning proposal part of
> uberpov, it was supposed to be we could write something like:
>
> #version unofficial povr 3.8;
>
> where the 'unofficial' keyword would STOP folks running a scene targeted
> for some particular unofficial release in an official release of POV-Ray.
>
> I have no idea why unofficial is not itself documented. It's been there
> a long time. Maybe because there was a worry folks would add it to
> regular POV-Ray scenes or something... I think it should be documented.
if asked, and if written as above, I'd suggest introducing 'unofficial' as a new
built-in variable which only exists if the keyword was used. it could contain
the id string, allowing something like:
#if (defined(global.unofficial))
#if (!strcmp(unofficial,"povr"))
...
#end
#else
...
#end
aside - 'povr' emits a warning when I use unofficial, the 'beta.2' simply
ignores it :-).
> >> ... the -win id thing ...
>
> Eh, I don't know. Pretty much all of the pfm rtr frame snap shot
> capability and actual cycle control was done with a -win capability in
> mind. The work just got dropped along with everything else.
have only used the snapshot setting a couple of times, to try. found that
'convert' works just fine, no need for the "i version" ('file' too recognises
them).
I am hoping that your (+ JG's) work on the X window handling, and the "-win
thing" perhaps, will appear in POV-Ray proper (and before the heat-death of the
universe, ideally :-) is anyone working on 'beta.3'?).
> Unfortunately it's really painful once you are out of the coding
> "groove" to get back in it. What was I thinking months back? Where did I
> put those files? Oh yeah! They're in that jr_causing_trouble directory.
> :-)
</grin> (must weigh Gigabytes, by now ;-))
regards, jr.
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