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"Kenneth" <kdw### [at] gmailcom> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > But it's not close enough, since a dedicated individual would eventually observe
> > how the craters don't cast proper shadows near the terminator :/
> >
>
> I'm still trying to spot those flaws, but I don't see them :-/
The issue of the craters not casting shadows is just that: if the object was
using actual displaced geometry you would see shadows cast across the basins on
the craters. But all you get on a simple bump-mapped sphere is shading... No
displacement of geometry, no shadows. It's not really a big issue at smaller
resolutions, but I think it is noticeable.
The other features I was talking about are something else. I'll highlight them
in a reply to Thomas.
Sam
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