"Mr" <nomail@nomail> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > "Samuel B." <stb### [at] hotmailcom> wrote:
> > >
> > > I just tried it out in Blender, and it looked okay at /first/, but it's hard to
> > > tell since for some reason Blender inverts the bump map for half the moon. (...)
> >
> > Here's the Blender test. I don't see any obvious terracing (but for some reason
> > the normal gets flipped on the lower left portion). (...)
>
> Thanks a lot for reporting the issue, do you think you could share a
> (simplified?) blend file or if needed zip with dependencies for the bug ?
Hi Mr,
As it turns out there was no issue whatsoever, except that which existed within
myself ;D I was misusing Blender's node system by trying to plug an image
directly to the displacement port. There was an intermediary I was missing: the
Displacement node.
Attached is the corrected Blender render.
Sam
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