POV-Ray : Newsgroups : povray.advanced-users : Override textures/materials? : Re: Override textures/materials? Server Time
8 May 2024 17:13:18 EDT (-0400)
  Re: Override textures/materials?  
From: Bald Eagle
Date: 19 Jun 2021 21:50:00
Message: <web.60ce9e80eaa343741f9dae3025979125@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> (As a matter of fact, if I'm not mistaken older versions of POV-Ray
> provided such a feature. At the very least MegaPOV did.)

I did come across mention of such a feature, as well as your pointing out how
gamma needs to be considered:
https://news.povray.org/povray.unofficial.patches/thread/%3Cweb.4ab74a31bf54fa92ea2377910%40news.povray.org%3E/?ttop=43
3088&toff=50

> The caveats I mentioned aren't necessarily problems, just things to be
> mindful of, that might require modifications to the process if they
> should happen to not exactly be what you need.

I think that when a somewhat commonly requested solution for a problem like this
gets solved, that's the time for the/a contributor to post a functional scene
file so that it gets added to the pile of stuff we have on the server.   Then
it's simply a matter of pointing them to the link, or including such a sample
scene in the next release.

(Some things ought to be added to the engine, since SDL is slow and the code for
such tasks would need to be FAST, and therefore compiled)


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