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Cousin Ricky <ric### [at] yahoocom> wrote:
> I tried blurred reflections using averaged micronormals of 9 built-in
> patterns. 10 normals are averaged in each frame. I used a bump size of
> 0.1 for all patterns, so the differences in blurriness between frames
> are intrinsic to the patterns.
Interesting results, given that in my source-code research on the pattern
functions, spotted, bozo and bumps IIRC are all just f_noise3d, while dents is
the result of that function cubed.
Granite and wrinkles are described as variants of "1/f fractal noise" in the
comments. "Wrinkles is sharper".
Maybe I read something wrong or mis-transcribed something...
Really very nice experiment and beautiful renders. You are patient and
meticulous as always. :)
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