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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 11/30/20 10:42 AM, Mr wrote:
> > William F Pokorny <ano### [at] anonymousorg> wrote:
> ...
> >
> > ... It's definitely one of the most powerful and
> > versatile POV feature... is it not?
> >
> Yes, I'd put it near the top of the list in terms of shape/surface
> formation. It's ability to represent very complex shapes in great detail
> - very concisely - is, I believe, unmatched.
>
> However, it's not the easiest to use and it's difficult to diversely
> texture. There is no easy way to "paint" what surface materials you want
> in a uv map sort of way(1).
>
> The more complex a shape gets in terms of major forms; the slower it is
> to render and the harder it is to assemble the functions. Meaning, there
> are practical specification and compute limits on what it can do in theory.
>
> (1) - I'm playing with functionality in the povr branch which helps.
>
> Bill P.
Sorry for what may sound like a very basic question : Apart from their names I'm
not sure to fully grasp the distinction between an isosurface and a
parametric... Could you clarify the difference? the paradigms for when to best
use one over the other? is it that one is a surface and the other a volume?
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