POV-Ray : Newsgroups : povray.binaries.images : Doctor John - FieldCam conundrum : Re: Doctor John - FieldCam conundrum Server Time
26 Apr 2024 01:01:16 EDT (-0400)
  Re: Doctor John - FieldCam conundrum  
From: Bald Eagle
Date: 18 Nov 2020 17:20:00
Message: <web.5fb59db0ed460f771f9dae300@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

> What happens if you shift the camera to the origin, apply the transform, and
> then shift it back?

Well, it definitely has an effect.

First I tried location <0, 0, 0> applying the transform, and then translate
CamLoc, but I just got a blue render (sky)

Then I did

#if (FC)
 camera {
  //FieldCam (CamLoc, CamLookAt)
  FieldCam2 (CamLoc, CamLookAt)
  perspective
  location  CamLoc
  sky       CamSky
  up        CamSky
  direction z*CamZoom
  right     x*AspectRatio
  angle     CamAng
  translate -CamLoc
  transform {NoFall}
  translate CamLoc
  look_at   CamLookAt
 }

That lets me see the columns and seems to change the camera position as well.

replacing VCorr with 1 changes the camera position such that the columns are no
longer visible...


Juggling some things, so that's all I was able to play with for now.


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