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Ive <ive### [at] lilysoftorg> wrote:
> Am 10/28/2020 um 12:05 schrieb Bald Eagle:
> >
> > But let's say someone borrows a nice texture that has srgb keywords
> > sprinkled throughout its declaration. The color that pigment color values
> > that get "exposed" to the other elements in the scene are still just - rgb,
> > correct?
> >
> Absolutely...[snip]
> As long one is aware that rgb has to be followed by an linear color
> expression everything is fine while on the other hand an expression like
> rgb <220, 32, 80>/255 together with assumed_gammma 1.0 cries out to
> produce an unwanted result.
Sorry, I was just re-reading the posts here. Did you mean to say
srgb <220, 32, 80>/255 there?
I assume from what's been said that rgb <220, 32, 80>/255 is the same as
rgb <0.8627,0.1255,0.3137> -- simple division in 'linear' rgb space.
Whereas SRGB <220, 32, 80>/255 would be the one that "cries out to produce an
unwanted result".
Correct?
(or perhaps I was reading your comment somewhat out-of-context, and that you did
mean rgb <220, 32, 80>/255 as *turned into* SRGB <220, 32, 80>/255, with the
warning.)
Just wanted to make sure :-)
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