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"Kenneth" <kdw### [at] gmailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> ...Exactly exact, not like srgb colors in
> 2.2-gamma space, with that *slight* difference we saw.
Oops, I meant "not like RGB colors in the 'old' 2.2-gamma space..."
But using assumed_gamma srgb is kind of like a more exacting way to get the
old-style assumed_gamma 2.2 look like some of us used to use (and which was
incorrect at the time). Because the effects of *lighting* also change, across
the board. The lighting is no longer 'linear' in the render... which is what
assumed_gamma 1.0 is all about.
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