POV-Ray : Newsgroups : povray.binaries.images : Normal documentation images. Quilted. : Re: Normal documentation images. Quilted. Server Time
2 May 2024 03:27:22 EDT (-0400)
  Re: Normal documentation images. Quilted.  
From: Bald Eagle
Date: 13 Oct 2020 15:15:00
Message: <web.5f85fcafcc1d58b61f9dae300@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Pfft.
> I rolled my own and came up with more or less the same curves, but the way the
> parameters influence them is different (of course...).
>
> Maybe I can adapt this into a pigment pattern and a normal.

Played around a bit more.
It seems that the quilted pattern uses a radial/spherical distance as the
driving parameter for the function, whereas I thought using a min max formula
for a box would give a "distance formula" that tracked the square/cubic shape.

It also seems that the quilted normal is an inverted function from the pigment
pattern, as I need to use 1-Fn(x,y,z) to get the same effect (convex face, with
concave edges)

Stock quilted in foreground (control0 0 control1 0), my function in the back
(c0=1 c1=0)

SO many things here have touched on what I learned and developed in past
projects.
rounded box isosurface
bilinear interpolation pattern
Bezier bicubic spline
space-tesselating patterns and isosurfaces
crackle/Delaunay/Voronoi wips

No ideas at this point about performance or numerical stability with regard to
the offsets, etc.


Post a reply to this message


Attachments:
Download 'newquiltedpatternandnormal.png' (93 KB)

Preview of image 'newquiltedpatternandnormal.png'
newquiltedpatternandnormal.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.