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Thomas de Groot <tho### [at] degrootorg> wrote:
>
> I think there is a fairly simple way [for collision detection], close to what
> Bill suggested, by
> using (1) random placement on the roof and (2) if more objects are to be
> placed to test collisions using the inside(O,V) function...
The inside(...) function-- that tool sounds really useful for this. I've
actually never used it before(!) Thanks, Thomas. Now I need to do some hard
thinking (ouch).
Btw, another major change/addition to my scene will be to divide the city into
'blocks', with streets going at right angles to each other. It will be a
challenge to implement, because my building-placement code as-is was written in
a way that will not easily allow it.
One problem at a time, ha.
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