POV-Ray : Newsgroups : povray.binaries.images : city buildings-- WIP 9_29_2020 : Re: city buildings-- WIP 9_29_2020 Server Time
28 Apr 2024 02:34:27 EDT (-0400)
  Re: city buildings-- WIP 9_29_2020  
From: Kenneth
Date: 30 Sep 2020 16:20:03
Message: <web.5f74e7d832341a55d98418910@news.povray.org>
"BayashiPascal" <Pas### [at] BayashiInJapannet> wrote:
> You may find some useful resource for collision detection here:
>
>
https://gamedevelopment.tutsplus.com/tutorials/collision-detection-using-the-separating-axis-theorem--gamedev-169

Wow! That's quite complex for my poor brain-- but I will *try* to follow along.
Unfortunately, it looks like some of the visual 'demos' are missing(?)
>
> In your case, the objects are axis-aligned as far as I can see...

Yes, basically a '2-dimensional' field of greeble objects, all at simple
90-degree angles.

> ...so AABB collision detection may even be sufficient. Have a look here too:
>
> https://manbeardgames.com/tutorials/aabb-2d-collision-checks/

Thanks; I'll check that out as well.


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