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"BayashiPascal" <Pas### [at] BayashiInJapannet> wrote:
> You may find some useful resource for collision detection here:
>
>
https://gamedevelopment.tutsplus.com/tutorials/collision-detection-using-the-separating-axis-theorem--gamedev-169
Wow! That's quite complex for my poor brain-- but I will *try* to follow along.
Unfortunately, it looks like some of the visual 'demos' are missing(?)
>
> In your case, the objects are axis-aligned as far as I can see...
Yes, basically a '2-dimensional' field of greeble objects, all at simple
90-degree angles.
> ...so AABB collision detection may even be sufficient. Have a look here too:
>
> https://manbeardgames.com/tutorials/aabb-2d-collision-checks/
Thanks; I'll check that out as well.
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