POV-Ray : Newsgroups : povray.binaries.images : Poseray issue or me : Re: Poseray issue or me Server Time
26 Apr 2024 18:32:15 EDT (-0400)
  Re: Poseray issue or me  
From: Melody
Date: 12 Sep 2020 07:15:00
Message: <web.5f5cacbffe69494b64b5a7ab0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 11/09/2020 om 23:49 schreef Melody:
> > Serendipity again
> >
>
> Now, unless I am mistaken, this typically looks like a case of
> non-merged vertices. Some programs export that way and Poseray does not
> fail to show it when using 'Subdivision'. In those cases my solution has
> always been: in Poseray, before using 'Subdivision', do a 'Weld
> Vertices' in the 'Groups' menu and all will be well.
>
> But maybe you did this on purpose...? ;-)
>
> --
> Thomas

Yes, 10 secs to throw into renderer, looked coolish.
So many buttons so little brain power to deal with it.

I never figured out importing more than one mesh.
but once I got them all into a mesh2, just one file.

More than one mesh, it would "miss" triangles, and meld meshes into one texture.
Other textures were the missing triangles -as seen in the first image with
texture selection.

I have more blender models of the fleet than what can be found on Google it
seems. Solar System now runs in browser 50 fps. woo hoo!


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