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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 11/09/2020 om 23:49 schreef Melody:
> > Serendipity again
> >
>
> Now, unless I am mistaken, this typically looks like a case of
> non-merged vertices. Some programs export that way and Poseray does not
> fail to show it when using 'Subdivision'. In those cases my solution has
> always been: in Poseray, before using 'Subdivision', do a 'Weld
> Vertices' in the 'Groups' menu and all will be well.
>
> But maybe you did this on purpose...? ;-)
>
> --
> Thomas
Yes, 10 secs to throw into renderer, looked coolish.
So many buttons so little brain power to deal with it.
I never figured out importing more than one mesh.
but once I got them all into a mesh2, just one file.
More than one mesh, it would "miss" triangles, and meld meshes into one texture.
Other textures were the missing triangles -as seen in the first image with
texture selection.
I have more blender models of the fleet than what can be found on Google it
seems. Solar System now runs in browser 50 fps. woo hoo!
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