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When a surface has a high reflection value, distinguishable circles of lighting
appear on the surface (see the linked image)
https://ibb.co/9s3xW7H
for
camera {location <0,0,-3> look_at <0,0,0> angle 45 }
light_source {<0,1,-3> color rgb<1,1,1> }
plane{<0,0,1>,0 pigment{ color rgb<0.2,0.2,0.2>} finish{reflection 1 } }
How can we fix this to have smooth and uniform lighting on the surface?
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