POV-Ray : Newsgroups : povray.general : Mapping Textures on irregular shapes : Re: Mapping Textures on irregular shapes Server Time
5 May 2024 19:10:05 EDT (-0400)
  Re: Mapping Textures on irregular shapes  
From: Josh
Date: 26 Apr 2020 16:40:08
Message: <web.5ea5f0df72e01857dc1270cd0@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:
> Le 2020-04-23 à 02:13, Josh a écrit :
> > As a starting point, any advice to create a variety of textures something like
> > these?
> >
> > https://opengameart.org/content/24-bigger-asteroids
> > https://opengameart.org/content/432-isometrics-rocks-and-asteroids
> >
> > Josh
> >
>
> Looking at those and I can tell that most of the effect come from the
> geometry itself. The textures themselves looks pretty simple.
>
> You should experiment with plain pigments as well as with the textures
> from stones.inc, stones1.inc and stone2.inc as well as those from
> textures.inc
>
> When using those, imagine that you are carving your object from a
> massive block made from those textures 3D.

I thought I already posted a reply, but can't find it so sorry if this double
posts. I agree, I figured out quite a bit with generated textures, I now need to
work more on generating the geometry itself. Any ideas for how to generate some
of the shapes like in those examples? TIA.

Josh


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