POV-Ray : Newsgroups : povray.general : Mapping Textures on irregular shapes : Re: Mapping Textures on irregular shapes Server Time
5 May 2024 16:47:33 EDT (-0400)
  Re: Mapping Textures on irregular shapes  
From: green
Date: 25 Apr 2020 18:25:01
Message: <web.5ea4b7d672e018576d8fea700@news.povray.org>
"Josh" <nomail@nomail> wrote:
> Alain Martel <kua### [at] videotronca> wrote:
> > Le 2020-04-23 à 02:13, Josh a écrit :
> > > As a starting point, any advice to create a variety of textures something like
> > > these?
> > >
> > > https://opengameart.org/content/24-bigger-asteroids
> > > https://opengameart.org/content/432-isometrics-rocks-and-asteroids
> > >
> > > Josh
> > >
> >
> > Looking at those and I can tell that most of the effect come from the
> > geometry itself. The textures themselves looks pretty simple.
> >
> > You should experiment with plain pigments as well as with the textures
> > from stones.inc, stones1.inc and stone2.inc as well as those from
> > textures.inc
> >
> > When using those, imagine that you are carving your object from a
> > massive block made from those textures 3D.
>
> Yes, I figured out more with textures and I agree, the textures should be
> straightforward. Does anyone have ideas about how to make more complex geometry?
> It's not too hard to add noise3d to a basic shape, but any ideas about how to
> (programmatically?) create more of those complex rough rocky geometries? Thanks
> to everyone for the help.
>
> Josh

this thread may be relevant to you;
some asteroids (from Paul Bourke) [122kb JPG]
http://news.povray.org/povray.binaries.images/thread/%3C42d91288%40news.povray.org%3E/

the link to bourke's page is defunct but this may the same material;
http://paulbourke.net/miscellaneous/asteroid/


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