"Bald Eagle" <cre### [at] netscapenet> wrote:
> It is an interesting problem given how simple it appears to be at first glance.
And indeed it looks simple, and simple cases like a cylinder or box get handles
nicely; however, when I make an "L", a curious thing happens. First, I don't
get anything near what I'd imagine is an even poorly-optimized orientation, and
second, I sometimes get a worse result. But the really interesting thing is
that the algorithm registers 90 degrees as the optimum rotation for y and 0 for
z and x no matter what seed value I use for the initial randomization of the
orientation.
So, something is seriously amiss, yet I'm looking right past it. Ugh.
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