"Bald Eagle" <cre### [at] netscapenet> wrote:
> Did a rework of this using simple BB measurements and plain old SDL code.
> After the usual stupid mistakes and typos, it seems to work for a simple
> cylinder.
>
> Will play some more with some more complex shapes as time allows.
>
> Also need to employ some sanity checks and logic for if this gets applied to
> something like a sphere.
>
> And probably add a second level of refinement using trace() in case automatic
> bounding doesn't give any usable metrics.
Interesting.
Have you seen this article ?
"Fast oriented bounding box optimization on the rotation group SO(3, R)"
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.717.9566&rep=rep1&type=pdf
https://dl.acm.org/doi/10.1145/2019627.2019641
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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