POV-Ray : Newsgroups : povray.unix : X Windows display: disabled : Re: X Windows display: disabled Server Time
15 May 2024 09:06:16 EDT (-0400)
  Re: X Windows display: disabled  
From: Jeff Houck
Date: 27 Mar 2020 12:00:01
Message: <web.5e7e21d06c2a6a24ba15bf7d0@news.povray.org>
BGimeno <bru### [at] gmailcom> wrote:
> I have tried to compile the latest version 3.8.0.9861167 alpha and as in
> the official version that I compiled I still have the problem that it
> does not show the image while it is generated. While compiling it shows
> the following message,
>
> Built-in features:
>    I/O restrictions:          enabled
>    X Window display:          disabled
>    Supported image formats:   gif tga iff ppm pgm hdr png jpeg tiff
>    Unsupported image formats: openexr
>
> Compilation settings:
>    Build architecture:  x86_64-pc-linux-gnu
>    Built/Optimized for: x86_64-pc-linux-gnu (using -march=native)
>    Compiler vendor:     gnu
>    Compiler version:    g++ 7
>    Compiler flags:      -pipe -Wno-multichar -Wno-write-strings
> -fno-enforce-eh-specs -Wno-non-template-friend -s -O3 -ffast-math
> -march=native -pthread
>    Libraries:           -ltiff -ljpeg -lpng -lz -lrt -lm -lboost_thread
> -pthread  -lboost_system
>
>
>
> Note that in the Built-in features the X Windows display is disabled.
>
> I have followed the detailed instructions in
> https://github.com/POV-Ray/povray/blob/master/unix/README.md
> and I think that the dependencies listed do not include the necessary X
> server or XCygwin or X11 or XDisplay or whatever it is called.
>
> Can someone tell me what is needed to complete the installation?
>
> Thank you very much
> B. Gimeno

Sorry to necro this thread but ...

Is this issue being addressed in the current 3.8 branch? I'm compiling
povray-3.8.0-alpha.10064268 on a Ubuntu-based distro after being advised it's
the most stable of the development versions. However, as others have posted
using either SDL1.2 or 2.0 throws errors in the compilation phase. I could
simply bash-script up a solution to invoke something like LXImage when the
render completes but having it "built in" is so convenient. :)

Just curious where this is at. I have some time now, retired and under
"lockdown" from the pandemic, to spend some time working on this problem.
However, if the 3.8 branch is no longer being actively developed (perhaps in
favor of 4.x?), or the SDL problem is addressed in another development version,
I'd like to know.

Any response is appreciated. Cheers.


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