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I started with
#declare t1 = object {
torus{ 0.5,0.15 scale <1,1,1>
texture{ pigment{ color rgb<0,1,0>}
finish { phong 1}
}
rotate<90,0,0>
}
}
lathe{
cubic_spline 8,
< 0.00, 0.00>,
< 0.60, 0.00>,
< 0.72, 0.44>,
< 0.31, 0.93>,
< 0.49, 1.26>,
< 0.48, 1.35>,
< 0.43, 1.56>,
< 0.16, 1.60>
texture{
pigment{ color rgb<1,0,0> }
finish { phong 1}
}
}
I planned to use the t1 object as a pigment to create a texture_map made of t1
as a pigment + the lathe texture.
However, I was stopped at the first step when I tried to use t1 object as a
pigment:
lathe{
cubic_spline 8,
< 0.00, 0.00>,
< 0.60, 0.00>,
< 0.72, 0.44>,
< 0.31, 0.93>,
< 0.49, 1.26>,
< 0.48, 1.35>,
< 0.43, 1.56>,
< 0.16, 1.60>
texture{
pigment{ object { t1 } }
}
}
The lathe appeared as blue with no sign of t1 object on it. Where does the blue
color come from?
In general, how can I put an object with curvature (here, torus) as the texture
on an object with curvature (here, lathe)?
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