Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 01/08/2019 om 01:22 schreef Bald Eagle:
> >
> > "jr" <cre### [at] gmailcom> wrote:
> >
> >> what I do not understand is why.
> >
> > Just add
> > #declare Epsilon = 0.000001;
> >
> > after the camera declaration, and then in the atan2 formulas add Epsilon to x.
> > Once all of the rest of the missing ;'s are added, the scene renders fine.
> >
> >
>
> Excellent! Thanks a lot.
>
> Nice little thing to mess around with.
>
> --
> Thomas
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