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slowly gaining control on the plane's matrix.
I never wrote a flight sim before, nuts.
got auto pilot of sorts. less trial and error guessing at input values for
decent rate, with elevation and fame number u want to be there.
#if (fr > 145) #declare attack = abs(grav) / speed; // level flight
#local lift = (attack) * speed; // to get anywhere, set exact vector/lift
#local lift = lift - (campos.y-.64)/(230 - fr); #end
so new test grav and speed values, change nothing.
seems futile for the model's pitch to get counted, attack angle is calculated,
then maybe model's pitch could follow, incrementally, I was thinking.
here it went smoothTrans cam2 to cam1. then I wanted to roll over and have him
wave ... this could take forever.
someday, slow things down for 5000 frames, and better machine.
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